“Miniclip is always looking for innovative advertising technologies that fit with our games. The Vancouver, Canada-based RapidFire recently acquired the console-based in-game ad technology from IGA Worldwide. The reason for this is because web-based games have lacked the 3D graphics environments that enable billboards and other 3D ads to be fully visible to players. Historically, this has only seen use in console and high-definition PC games. This is also one of the first times that web-based games have been able to contain dynamic in-game ads. Three top investment pros open up about what it takes to get your video game funded.Ĭheck out VB’s Mobile Game Monetization reportīased on 176 developers with 1,100 total games and $600M in annual revenue
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |